People Power – Computer Games in the Classroom
نویسندگان
چکیده
منابع مشابه
People Power – Computer Games in the Classroom
This article presents a case study in the use of the computer simulation game People Power, developed by the International Center on Nonviolent Conflict. The principal objective of the activity was to offer students an opportunity to understand the dynamics of social conflicts, in a format not possible in a traditional classroom setting. Due to the game complexity, it was decided to play it in ...
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Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader” is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is to...
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اندیشمندان و صاحب نظران علوم اجتماعی بر این باورند که مرحله تازه ای در تاریخ جوامع بشری اغاز شده است. ویژگیهای این جامعه نو را می توان پدیده هایی از جمله اقتصاد اطلاعاتی جهانی ، هندسه متغیر شبکه ای، فرهنگ مجاز واقعی ، توسعه حیرت انگیز فناوری های دیجیتال، خدمات پیوسته و نیز فشردگی زمان و مکان برشمرد. از سوی دیگر قدرت به عنوان موضوع اصلی علم سیاست جایگاه مهمی در روابط انسانی دارد، قدرت و بازتولید...
15 صفحه اولGames in the Classroom Position Paper at Oopsla'99 Workshop #2; Quest for Eeective Classroom Examples the Advantages of Using (computer) Games in the Classroom
Computer Games have grown in only two decades from a curiosity to a major Industry. They ooer to the Computer Science Educator more potential than only being a source of distraction for the students: they provide us with interesting examples of Universa of Discourse, which can be turned into information models. Over the past years the author has used these games, in particular Sid Meier's Civil...
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ژورنال
عنوان ژورنال: Higher Learning Research Communications
سال: 2014
ISSN: 2157-6254
DOI: 10.18870/hlrc.v4i1.200