People Power – Computer Games in the Classroom

نویسندگان

چکیده

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

People Power – Computer Games in the Classroom

This article presents a case study in the use of the computer simulation game People Power, developed by the International Center on Nonviolent Conflict. The principal objective of the activity was to offer students an opportunity to understand the dynamics of social conflicts, in a format not possible in a traditional classroom setting. Due to the game complexity, it was decided to play it in ...

متن کامل

Interactive Story Writing in the Classroom: Using Computer Games

Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive story where the “reader” is an active participant. The state of the art is that the story (plot, character behaviors, character interactions, conversations, etc.) is specified by writing scripts. Unfortunately, scripting is to...

متن کامل

Use of Computer and Video Games in the Classroom

This paper examines the use of “pure” computer and video games in classrooms. It reports the findings of an ongoing informal survey of how and why such games are used as an integrated part of formal classroom learning. The paper presents a number of examples of the use of such games, and tries to determine likely trends in their use in such an environment. Of significance is an examination of t...

متن کامل

analysis of power in the network society

اندیشمندان و صاحب نظران علوم اجتماعی بر این باورند که مرحله تازه ای در تاریخ جوامع بشری اغاز شده است. ویژگیهای این جامعه نو را می توان پدیده هایی از جمله اقتصاد اطلاعاتی جهانی ، هندسه متغیر شبکه ای، فرهنگ مجاز واقعی ، توسعه حیرت انگیز فناوری های دیجیتال، خدمات پیوسته و نیز فشردگی زمان و مکان برشمرد. از سوی دیگر قدرت به عنوان موضوع اصلی علم سیاست جایگاه مهمی در روابط انسانی دارد، قدرت و بازتولید...

15 صفحه اول

Games in the Classroom Position Paper at Oopsla'99 Workshop #2; Quest for Eeective Classroom Examples the Advantages of Using (computer) Games in the Classroom

Computer Games have grown in only two decades from a curiosity to a major Industry. They ooer to the Computer Science Educator more potential than only being a source of distraction for the students: they provide us with interesting examples of Universa of Discourse, which can be turned into information models. Over the past years the author has used these games, in particular Sid Meier's Civil...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Higher Learning Research Communications

سال: 2014

ISSN: 2157-6254

DOI: 10.18870/hlrc.v4i1.200